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MTuralon
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re: EJ Ret Info 4.0.1

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http://elitistjerks.com/f76/t106276-retribution_concordance_4_0_1_a/

and

http://elitistjerks.com/f76/t102489-way_sword_retribution_cataclysm/

Haven't had a chance to log in yet. Once I do I'll try and clean this up.


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MTuralon
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re: EJ Ret Info 4.0.1

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takeaways from EJ...

Prime
• Glyph of Crusader Strike
• Glyph of Seal of Truth
• Glyph of Templar's Verdict
Don’t Use these unless way over expertise cap
• Glyph of Exorcism
• Glyph of Judgement
Prime Glyphs all directly impact DPS. Under Expertise cap the Glyph of SoT appears to be the greatest gain - most likely it will follow the same rules as Wrath, even if several of the 10 are beyond the cap, it beats the other Glyphs.
Initial review in my spreadsheet (single data point) shows the best trio appears to be: CS, SoT, and TV.

If you are over the Expertise cap, it appears useful to reforge Expertise off of gear in order to utilize the GoSoT - see reforging below.
Major
• Glyph of Consecration
• Glyph of Rebuke
• Glyph of the Ascetic Crusader
If mana issues.
• Glyph of Divine Plea
Don’t use these yet.
• Glyph of Divinity
• Glyph of Holy Wrath

No Major Glyph directly increases DPS*. Several Major Glyphs impact mana usage. Manipulation of this mana reduction could possibly provide further Consecration usage or make up for loss of JotW from reduced Judgement usage. Ascetic Crusader appears the largest gain in this regard. All others are optional.

* As of this post, Rebuke appears to proc a seal. By using the GoRebuke and macros to attempt a Rebuke (off the GCD, can be used simultaneously with other attacks) with every special attack means a zero mana cost chance at a free seal proc. This would essentially be a free DPS gain.

With HoW buffed it is now used under AW. This could cause a mana drain. Glyph of HoW would prevent any issues and could be considered useful in the same fashion as Ascetic Crusader.
Minor
• Glyph of Blessing of Kings
• Glyph of Blessing of Might
• Glyph of Insight
• Glyph of Justice
• Glyph of Lay on Hands
• Glyph of Righteousness
• Glyph of Truth

Minors don’t impact DPS or mid-fight mana usage. Pick what you like to reduce the costs of your seals and buffing.
Rotation – Single Target
The Ret paladin "rotation" shares something with Wrath - it is priority based. The priority for single-target is as follows:
Inq > TV > CS > HoW > Exo > J > HW > Cons

Note: It is possible that HoW > TV > CS may be superior. This is extremely hard to gauge and compare without fully fleshed modeling tools - any comparison tests on a dummy or real boss have too much RNG fluctuation in DivPurp and HoL procs.

Inquisition is not learned until L81, do not worry about it until Cataclysm releases in December.
Inq increases Holy Damage when it is up. Initial modeling shows refresh up to 6 seconds before it ends. Averaging a gain of 3 HP within 8 seconds should be fairly typical. Thus if you use a TV right at 6 seconds, you typically can refresh no later than 2 seconds after Inq expires.

As long as Inq is up and running, any time you have 3 HP you should hit TV. If you have a HoL proc, hit TV. Two TV in a row is great - let them push back that next CS.

If you do not have 3 HP, then hit CS to generate more.

If you do not have 3 HP and CS is on CD, move to the filler abilities. HoW now hits like a truck, use it if you can. Exo hits next hardest, if AoW has procced, hit Exo. If Exo is unavailable, use Judgement. Next up to bat is HW. Finally, use Consecration.

If everything is on cooldown and you have an entirely empty filler and somehow need mana, use Divine Plea.

You are unlikely to use many Consecration or Divine Plea during a fight.

Even in L80 gear at L85, CS CD is short enough that trying to use 2 fillers between CS is a DPS loss. Base sequence is CS, filler, wait, CS.

In melee range:
Never, ever cast Exo - only use Exo when it is instant from an AoW proc. If AoW has no procced, then Exo has a cast time and mana cost. Remember during cast you stop all autoattacks.

If out of melee range (phase transition/funny-business):
Judge if you can. Without AoW Exo drops below Judge. If Judge is on CD, spam cast Exo.

Multiple Target
The AoE rotation is rather similar to single-target:
Inq > DS > CS > HoW > Exo > J > HW > Cons

We replace TV with DS. CS is still important to generate HP. The rest of the priority stays the same. HW continues to do greater total damage than Consecration up to 18(!!!) targets. If your Cons can hit 19 or more targets, then it moves ahead of HW.
Zealotry
Zealotry provides a special circumstance. During Zealotry all CS earn 3 HP. Your rotation will become CS, TV, or should HoL proc, CS, TV, TV. Swap TV for DS in an AOE scenario.

Suggestions

At 80 it is recommended to Hit Cap, then Expertise Cap, then aim for the Haste soft cap. Haste beyond this soft cap will only affect autoattack and becomes less valuable than Crit.

Thus Hit > Exp > Str > Haste/Crit > Mastery under hit/exp cap.
Str > Haste/Crit > Mastery above hit/exp cap.
Reforging
Reforging allows you to exchange 40% of a combat rating already on an item and converts it into a combat rating not already on an item. Example: If an item has Crit, you cannot add more Crit, if it has no Crit then you could reforge 40% of another rating (Expertise, Haste, Hit, or Mastery) into Crit. An item with 100 Hit and no Crit could be reforged to 60 Hit and 40 Crit.

Since we cannot reforge any stat into Str, then we focus on our most important stats.

These are your goals, in order.
Hit cap. Under hit cap, reforge the worst* stat into hit.
Expertise cap. If hit capped and under expertise cap, reforge your "worst" stat into expertise.
Next best stat. If you are now hit and expertise capped and you have gear that has not been reforged, aim for the next best stat.

* - Use the stat weights above to determine which stats to reforge.
*Secondary stats mean ratings (and Spirit, not that we care about that).
Mechanics
• Partial resists no longer occur.
• Glancing blows (only on mobs 3+ levels higher than you, such as Skull bosses) happen 24% of the time on auto-attacks. A glancing blow deals 75% damage and cannot crit.
• Boss level mobs have melee crit suppression of 4.8% and spell crit suppression of ~2.1%. This means you will crit less frequently than the % displayed on your character screen.
• Auto attack Crit Cap is 71.2% (100% - 24% glancing - 4.8% suppression). Crit above this level would not generate more crits.
• Ability Crit Cap is either 95.2% (100% - 4.8% suppression) or possibly 100% (104.8% - 4.8% suppression). Either is beyond possibility for Ret Paladin gear.
• At level 85, you need 8% Hit to be melee capped. This is 960 hit rating (840 rating as Draenei). This affects all of your melee attacks, preventing them from missing. Crusader Strike, Templar's Verdict, Judgement, and Hammer of Wrath all use the melee hit cap.
• At level 85, you need 17% Hit to be spell capped. We gain 6% spellhit free with Sheath of Light. This means you need 11%, or 1128 hit rating (1025 rating as a Draenei) to cap. The only abilities that are affected by this are Exorcism, Holy Wrath, and Consecration.
• At level 85, you need 781 expertise rating (26 expertise) to prevent all boss dodge. With GoSoT you need 481 rating (16 expertise) to prevent boss dodge. Humans and Dwarves have free expertise (from racials) when wielding specific types of weapons. When attacking from behind only auto attacks, Crusader Strike, Templar's Verdict, and Hammer of Wrath can be dodged. Judgement and spell attacks cannot be dodged. If attacking from in front, the boss may still parry - never stand in front of the boss.
Level 80
• Level 80 hit cap is 246 (215 for Draenei). Spellhit Cap is 289 (263 for Draenei). At L80 you only need 22.37 Expertise (172 Rating) to remove all Dodge. With GoSoT this should be 95 rating (proven by kilroggphara via 9k autoa ttacks).
• Auto attacks, Crusader Strike, Templar's Verdict, and Judgement are all considered melee attacks, using Melee Hit and Crit %. Other than Judgement they are susceptible to parry and dodge. Judgement cannot be dodged, parried, or blocked, though it can miss.
• Hammer of Wrath is ranged Holy damage, but behaves like many Hunter attacks in that it uses Melee Hit and Crit %. It can be deflected (possibly a parry) from the front. It is possible it cannot be dodged, with low cast quantity and most players hit capped there is insufficient data to prove either way.
• Exorcism, Holy Wrath, and Consecration are spell attacks, using the Spell Hit and Crit %. They cannot be dodged or parried.
• All Ratings function at a level finer than represented by the paper doll. For example, 44 Mastery would display as 0 Mastery on the paper doll, however you do gain the benefits - it would provide ~0.95% increased HoL procs. This applies equally to Hit, Crit, Expertise, Haste, and Mastery.
Haste and the Soft Cap
Currently the full latency fix is not live in 4.0.1. The BC designed spellqueue still exists.

The ultimate nirvana of Crusader Strike is to reduce the GCD to 3 seconds. This permits you to use CS, single filler, then another CS with no wasted time.

In a perfect world it takes around 1015 Haste (with Wrath of Air and JotP) to reduce CS to a 3 second CD. However, with latency a factor, on live the best you can do is cast CS, wait for GCD, press an ability, wait for latency, new GCD begins. This means the minimum time between two CS is your CS cooldown + twice your latency (possibly CS CD + latency - you may have to be off CS CD fully before your next keypress, so you'd want the CD to complete before the 2nd latency occurs at keypress). At 100ms latency you would only need around 750 (or 880) haste. 200ms and you need 510 (or 750). These are L80 values.

This value is your Soft Cap. Beyond this point haste is unable to accelerate your CS usage (but still increases Autoattacks). At Level 80, up to this soft cap it appears that Haste is superior to Crit. Beyond your soft cap the value of Haste drops below Crit.

Note: Spells have a special rule with the GCD. The spell GCD is reduced by haste (to a minimum of 1 second). If you manage to acquire 1015 Haste your spell GCD becomes 1 second. Thus even with zero latency you would have: CS, Exo, 0.5 seconds empty time, CS. Remember that Exo, HW, Cons, and DP are spells. Judge, TV, DS, and HoW are not and use the full 1.5 GCD every time.

Second Note: Latency displayed in-game is an average. You could be lower than this value the majority of the time with intermittent spikes producing a higher average. Thus your CS would not be soft capped the majority of the time, then beyond your soft cap when that odd lag spike occurs.
Macros
Avenging Wrath
#showtooltip
/cast Avenging Wrath
/cast Crusader Strike
/startattack

Alternately you can "/cast Hammer of Wrath" if you decide to prioritize it higher than CS, or set it to cast TV and make sure to have 3 HP when you start any AW.

Rebuke + Ability
#showtooltip (Ability)
/cast Rebuke
/cast (Ability)
/startattack

Replace (Ability) with the name of the ability: Templar's Verdict, Crusader Strike, Exorcism, etc. One macro per ability. Currently Rebuke procs a seal, so when Rebuke is off cooldown (every 10 seconds) this will engage for the free seal proc. As Rebuke is off the GCD there is no interference when Rebuke casts or if it is on cooldown. /startattack helps ensure autoattack is engaged.

Holy Wrath and Consecration
#showtooltip
/castsequence [mod:alt] reset=14 Holy Wrath, Consecration
/startattack

You should never drop Consecration if HW is off cooldown. By combining to one button you can save some bar space. Via alt-button you could still cast Consecration, if desired, or if HW is in the last second of CD and you need to juice a few more precious DPS.

Attack Consolidation macro
#showtooltip
/cast [nomodifier] Templar's Verdict; /cast [modifier:shift] Divine Storm; /cast [modifier:alt] Inquisition

Allows you to collapse all your HP abilities to a single button.
Mods
Mods are purely optional. Some players run with none, some with dozens. This section is intentionally light, focusing on two that are of great assistance with Ret specific tasks, namely priority and timing.

CLCRet/CLCInfo will help you properly follow your priority setup and track procs or temporary buffs.

OmniCC is an addon that adds text to items/spells/abilities that are on cooldown to indicate when they'll be ready for use. It integrates nicely with CLCInfo.

Other recommended mods are a threat meter, unit frames, and bar mods - there are many options from which to select. Pulling threat leads to death and zero DPS. Having units and bars in efficient locations reduces eye movement and chance you are looking at the wrong place on your screen at the wrong time - this increases DPS and reduces chance of death.

The author strongly recommends personalization of the UI to fit your needs and playstyle. Designing your own UI rather than using the default or a pre-packaged UI is the difference between a meal at a 3-star Michelin ranked restaurant and McDonalds.

Q: What seal for PvE?
A: There are now only two PvE seals. Seal of Truth provides superior single-target DPS, while Seal of Righteousness provides superior multi-target DPS (due to the Seals of Command talent providing cleave).

Spec
http://www.wowhead.com/talent#sbhZZsbGsdkszfz


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