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Laanyan
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re: Priesting in 4.0.1+

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Unless I'm crazy overlooking something, these are the new specs.

Shadow:
http://cata.wowhead.com/talent#bcrRZZGbGdMzrd0fo

Holy:
http://cata.wowhead.com/talent#bcGoZfhrrMRdoGk
The 2 points in Body and Soul could be swapped into Desperate Prayer and Lightwell; I heard Lightwell was getting revamped, but I thought the run speed after yoinking someone away would be appreciated. Need to wait and see how things play out.

Disc:
http://cata.wowhead.com/talent#bfGorosbfRMochM


Thoughts?
Belgarion.
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re: Priesting in 4.0.1+

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Hmm. The Evangilism/Archangel thingy seems wierd to be in the Disc tree for the things that trigger it. I can see some advantages to its function but as disc I've got to waste two full flays or five smites to take advantage of it, when the fact that I need the mana / increased heals means I probably can't afford the loss of cast time? Also just me, but I'm going to try to work in the two points in Renew, I use it very frequently in my heal methods. Gotta look in game, isn't the Heal that is now talented to reduce the weakened soul debuff that totally useless rank4 spell, or am I thinking pally, or is that spell now going to be scaled usefully with their 'no-rank' scheme?

Shadow tree seems a bit weird so far as depth, wasted points just to reach 31 imho, lots of pvp talents available in it that don't really pertain to raid at all. Just me, but I think I'll switch the two points of inner fire reduced spell damage into the reduced Shield cd; seems like it's not at all uncommon to emergency heal while shadow, and I miss my quick disc shield cd.

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Laanyan
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Yeah, Heal is going to get in on that no rank thingy. I was just taking a closer look and was trying to see if you could get some points into surge of light. It seems as though they want Disc Priests utilizing smite for some stuff... maybe something like...

Disc: http://cata.wowhead.com/talent#bfGorocbf0rochr

Yeah, I just instinctively got the inner will thingy. At least there's minor stuff for PvE in the required to take PvP talents.

Shadow: http://cata.wowhead.com/talent#bfroZZGbGdMzrd0fo
Laanyan
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re: Priesting in 4.0.1+

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I was a little underwhelmed with Power Word: Barrier. The CD on it just makes it very situational.

Shadow on bosses in VH had me up around 6.5k dps. Haven't played around too much on a dummy yet.
Belgarion.
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re: Priesting in 4.0.1+

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Laanyan wrote:
I was a little underwhelmed with Power Word: Barrier. The CD on it just makes it very situational.


Yeah, I like the idea of it, but as an example, HoL forge room where silly people always stack and die in the death AoE on the stairs, I figured perfect spot to use it, did it right, timed it right, and still lost a fella.

I'm really not at all fond of the evangelical/archangel thingy, not at all. I understand that I'm supposed to be getting ancillary(sp) healing by smiting and haven't really tried just a smite spam like they suggest, but that just seems a really silly way to do things for a healer.

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Laanyan
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re: Priesting in 4.0.1+

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Yeah, it was good at the start of a fight. Load the tank up with Prayer of Mending, bubble, and Renew. Smite up a 5 stack and then pop wings. Problem is that I haven't tried this on a fight that the tank actually takes damage.
Laanyan
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re: Priesting in 4.0.1+

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In terms of Shadow Priesting.... The patch notes said that haste just adds more ticks now. To my mind that means there could be haste caps. For example let's say 10% haste = 1 more tick. You'd want to stay at 10% haste until you can get to 20% and so forth. Otherwise, it's just wasted and would be better off in Crit.

Am I thinking of that correctly?

As I was writing this, I found the answer (sort of). The DoTs and Mind Flay all having different durations throws a straight out formula all off. For example, you get another tick of Devouring Plague at 410 Haste, Shadow Word: Pain with 547 Haste, and Vampiric Touch with 656 Haste. So, you'd never be far off from getting another tick of something past 410 haste.

still can't find a stat priority.
Laanyan
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re: Priesting in 4.0.1+

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Oh yeah, something else I haven't been doing.... Shadowfiend is now a pet for added damage. Since Mindflay crits reduce it's CD and it does decent damage we might as well use it all you can.

Also Potion of Wild Magic is now the potion of choice for Shadow. (http://www.wowhead.com/item=40212/potion-of-wild-magic)
Laanyan
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re: Priesting in 4.0.1+

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Disc: http://www.wowhead.com/talent#bfhzrosbfRMochMZb:qmc
Holy: http://www.wowhead.com/talent#bchZfhrrRorkcdo0b:oVZ0
Shadow: http://www.wowhead.com/talent#bsGoZZGbGdMzrd0fo:oVZ0

I've been healing as Disc, but just getting into heroics... it's falling short and think I'm going to give Holy a try. Not sure if it's a gear issue or player ability or what. There's far too much happening that shouldn't and far too little happening that should. By that I mean players need to start marking and following a kill order again, CCing (and not breaking CC), interrupting (I waste half my mana dispelling stuff that should be getting interrupted), for the love of all things holy get out of the fire/green stuff/void zone/goo/etc.
Laanyan
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re: Priesting in 4.0.1+

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In case it's been missed in guild chat, Holy is most definitely the way to go. At least, at lower gear levels it is. I'm using the spec I posted just above here. I added Glyph of Dispel Magic to my major glyphs. There are fights that I'm just a dispelling fool and have little to no time to actually heal. Problem solved.

The "rotation" for Holy is as follows.

Pre-fight checklist: Prayer of Mending, Bubble, Renew, Chakra, Heal (to pop Chakra: Serenity)

During the fight I use mostly heal (and Chakra: Serenity when it's off CD), interjecting our myriad of heals as needed. Heal does three things; it heals, refreshes Renew, and increases the duration of our Chakra State by a few seconds (making it potentially indefinite). So the spell went from obscurity to "if at all possible, only ever cast this one spell".... The downside to Holy is that it could be even more beneficial, but boss fights atm are fairly mobile leaving Chakra: Sanctuary and Lightwell not very useful, never mind getting people to stand in or click them when fights allow for proper use of them.
Laanyan
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re: Priesting in 4.0.1+

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After some research and observation of practical application of said research, here are a few updates for Shadow. First the good stuff, stat priorities and rotations.

Stats: Int > haste > crit > mastery (assuming hit capped, not too too difficult given that, for us, spirit = hit) ... Yes, Mastery is next to useless for Shadow atm.

Rotation: Vampiric Embrace > Shadow Word: Pain > Devouring Plague > Mind Blast > Mind Flay

The problem comes with what to do with Dark Angel and Shadow Word: Death (prior to 25%) and Shadow Fiend. All return mana, which is actually a problem for Shadow at the moment.

Dark Angel: returns a silly amount of mana, and bumps up our direct damage for 18 seconds.
Shadow Fiend: returns an OK amount of mana and directly increases dps in the form of pet damage.
Shadow Word: Death: is actually a reduction in DPS until you get mobs under 25% for that bonus, then it's stupid awesome. Also, it's mana return isn't that great (5700 total at 80k mana).

In high mana consumption fights I use everything whenever the CD refreshes. In less frantic fights I use only Dark Angel and Shadow Fiend on CD until 25%, at which point, I abuse the heck out of Shadow Word: Death.
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