Belgarion.Guild Leader
Joined: 04 Nov 2009 Posts: 1020
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re: 3.1 Builds
by Belgarion. on 2009/11/06 8:21 am
Turalon
Ret
Ret 1 Allows you to absorb raid damage
Ret 2 Allows you to apply debuffs to trash mobs and potentially increase DPS/mitigate damage taken.
Prot
Prot 1 Give you an extra "o crap" button every 6 minutes.
Prot 2 Increases Threat generated.
Holy
you're on your own...not sure maybe something like this?
Holy
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Belgarion.Guild Leader
Joined: 04 Nov 2009 Posts: 1020
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re: Brissanna
by Belgarion. on 2009/11/06 8:21 am
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Belgarion.Guild Leader
Joined: 04 Nov 2009 Posts: 1020
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re: Turalon
by Belgarion. on 2009/11/06 8:22 am
you'd be better off not getting the improved might vs getting improved judgements, unless you're just going for having all the buffs. since you can judge from further out, that adds more to your ability to either spam light or mana? and if you every have a retadin in your group they'll have that.
There's also talk that that talent Divinity, isn't really worth it as holy, as your crits are so high to begin with that you're already overhealing like crazy... they best bet for that spell is if your pally tank also has the talent, then it becomes viable...Theory crafting from elitist jerks claims that the extra points into sanctity of battle (increases all crits) is actually more healing than the % gained from divinity... that also frees up 2 other points which lets you get better judgements
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Belgarion.Guild Leader
Joined: 04 Nov 2009 Posts: 1020
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re: Turalon
by Belgarion. on 2009/11/06 8:22 am
Modified Holy
would give you the most healing benefit with 2 points to play with for either 2% more healing with divinity, or might...
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Belgarion.Guild Leader
Joined: 04 Nov 2009 Posts: 1020
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re: Turalon
by Belgarion. on 2009/11/06 8:23 am
maybe something like this for ret too??
Ret 3
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